+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef SUPERTUX_PLAYER_H
+#define SUPERTUX_PLAYER_H
+
+#include <SDL.h>
+#include "bitmask.h"
+#include "type.h"
+#include "timer.h"
+#include "texture.h"
+#include "collision.h"
+#include "sound.h"
+#include "physic.h"
+
+/* Times: */
+
+#define TUX_SAFE_TIME 750
+#define TUX_INVINCIBLE_TIME 10000
+#define TIME_WARNING 20000 /* When to alert player they're low on time! */
+
+/* One-ups... */
+
+#define DISTROS_LIFEUP 100
+
+/* Scores: */
+
+#define SCORE_BRICK 5
+#define SCORE_DISTRO 25
+
+#include <vector>
+
+struct PlayerKeymap
+{
+public:
+ int jump;
+ int duck;
+ int left;
+ int right;
+ int fire;
+
+ PlayerKeymap();
+};
+
+extern PlayerKeymap keymap;
+
+struct player_input_type
+{
+ int right;
+ int left;
+ int up;
+ int down;
+ int fire;
+ int old_fire;
+};
+
+void player_input_init(player_input_type* pplayer_input);
+
+class Sprite;
+
+extern Surface* tux_life;
+
+extern Sprite* smalltux_gameover;
+extern Sprite* smalltux_star;
+extern Sprite* largetux_star;
+
+extern Sprite* smalltux_stand_left;
+extern Sprite* smalltux_stand_right;
+extern Sprite* smalltux_walk_right;
+extern Sprite* smalltux_walk_left;
+extern Sprite* smalltux_jump_left;
+extern Sprite* smalltux_jump_right;
+extern Sprite* smalltux_kick_left;
+extern Sprite* smalltux_kick_right;
+extern Sprite* smalltux_skid_left;
+extern Sprite* smalltux_skid_right;
+extern Sprite* smalltux_grab_left;
+extern Sprite* smalltux_grab_right;
+
+extern Sprite* largetux_stand_left;
+extern Sprite* largetux_stand_right;
+extern Sprite* largetux_walk_right;
+extern Sprite* largetux_walk_left;
+extern Sprite* largetux_jump_right;
+extern Sprite* largetux_jump_left;
+extern Sprite* largetux_kick_left;
+extern Sprite* largetux_kick_right;
+extern Sprite* largetux_skid_right;
+extern Sprite* largetux_skid_left;
+extern Sprite* largetux_grab_left;
+extern Sprite* largetux_grab_right;
+extern Sprite* largetux_duck_right;
+extern Sprite* largetux_duck_left;
+
+extern Surface* firetux_right[3];
+extern Surface* firetux_left[3];
+extern Surface* bigfiretux_right[3];
+extern Surface* bigfiretux_left[3];
+extern Surface* bigfiretux_right_jump;
+extern Surface* bigfiretux_left_jump;
+extern Surface* duckfiretux_right;
+extern Surface* duckfiretux_left;
+extern Surface* skidfiretux_right;
+extern Surface* skidfiretux_left;
+
+class Player
+{
+public:
+ enum HurtMode { KILL, SHRINK };
+
+ player_input_type input;
+ bool got_coffee;
+ int size;
+ bool duck;
+ bool holding_something;
+ DyingType dying;
+
+ Direction dir;
+
+ bool jumping;
+ int frame_;
+ int frame_main;
+
+ base_type base;
+ base_type old_base;
+ base_type previous_base;
+ Timer invincible_timer;
+ Timer skidding_timer;
+ Timer safe_timer;
+ Timer frame_timer;
+ Physic physic;
+
+public:
+ void init();
+ int key_event(SDLKey key, int state);
+ void level_begin();
+ void action(double frame_ratio);
+ void handle_input();
+ void grabdistros();
+ void draw();
+ void collision(void* p_c_object, int c_object);
+ void kill(HurtMode mode);
+ void is_dying();
+ bool is_dead();
+ void player_remove_powerups();
+ void keep_in_bounds();
+ bool on_ground();
+ bool under_solid();
+
+private:
+ void handle_horizontal_input();
+ void handle_vertical_input();
+ void remove_powerups();
+};