-extern std::vector<Surface*> tux_right;
-extern std::vector<Surface*> tux_left;
-extern Surface* smalltux_jump_left;
-extern Surface* smalltux_jump_right;
-extern Surface* smalltux_stand_left;
-extern Surface* smalltux_stand_right;
-extern Sprite* bigtux_right;
-extern Sprite* bigtux_left;
-extern Sprite* bigtux_right_jump;
-extern Sprite* bigtux_left_jump;
-extern Surface* ducktux_right;
-extern Surface* ducktux_left;
-extern Surface* skidtux_right;
-extern Surface* skidtux_left;
-extern Surface* firetux_right[3];
-extern Surface* firetux_left[3];
-extern Surface* bigfiretux_right[3];
-extern Surface* bigfiretux_left[3];
-extern Surface* bigfiretux_right_jump;
-extern Surface* bigfiretux_left_jump;
-extern Surface* duckfiretux_right;
-extern Surface* duckfiretux_left;
-extern Surface* skidfiretux_right;
-extern Surface* skidfiretux_left;
-extern Surface* cape_right[2];
-extern Surface* cape_left[2];
-extern Surface* bigcape_right[2];
-extern Surface* bigcape_left[2];
-
-class Player
+
+extern Sprite* smalltux_gameover;
+extern Sprite* smalltux_star;
+extern Sprite* bigtux_star;
+
+#define GROWING_TIME 1.0
+#define GROWING_FRAMES 7
+extern Surface* growingtux_left[GROWING_FRAMES];
+extern Surface* growingtux_right[GROWING_FRAMES];
+
+class TuxBodyParts
+{
+public:
+ TuxBodyParts()
+ : head(0), body(0), arms(0), feet(0)
+ { }
+ ~TuxBodyParts() {
+ delete head;
+ delete body;
+ delete arms;
+ delete feet;
+ }
+
+ void set_action(std::string action, int loops = -1);
+ void one_time_animation();
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
+
+ Sprite* head;
+ Sprite* body;
+ Sprite* arms;
+ Sprite* feet;
+};
+
+extern TuxBodyParts* small_tux;
+extern TuxBodyParts* big_tux;
+extern TuxBodyParts* fire_tux;
+extern TuxBodyParts* ice_tux;
+
+class Player : public MovingObject