- /* Hurt if you get hit by kicked laptop: */
- if (!invincible_timer.started())
- {
- kill(SHRINK);
- }
- else
- {
- pbad_c->dying = DYING_FALLING;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- World::current()->add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y,
- 25 * player_status.score_multiplier);
- }
+ pbad_c->dying = DYING_FALLING;
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ World::current()->add_score(pbad_c->base.x - scroll_x,
+ pbad_c->base.y,
+ 25 * player_status.score_multiplier);