+ else if (kick_timer.started())
+ {
+ if (dir == RIGHT)
+ sprite->kick_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->kick_left->draw(base.x - scroll_x, base.y);
+ }
+ else if (physic.get_velocity_y() != 0)
+ {
+ if (dir == RIGHT)
+ sprite->jump_right->draw(base.x - scroll_x, base.y);
+ else
+ sprite->jump_left->draw(base.x - scroll_x, base.y);
+ }