- if(player_status.score_multiplier >= 5)
- { // show a message
- char str[124];
-// if (player_status.score_multiplier <= 4) {sprintf(str, _("Combo x%d"), player_status.score_multiplier);}
- if (player_status.score_multiplier == 5)
- sprintf(str, _("Good! x%d"), player_status.score_multiplier);
- else if (player_status.score_multiplier == 6)
- sprintf(str, _("Great! x%d"), player_status.score_multiplier);
- else if (player_status.score_multiplier == 7)
- sprintf(str, _("Awesome! x%d"), player_status.score_multiplier);
- else if (player_status.score_multiplier == 8)
- sprintf(str, _("Incredible! x%d"), player_status.score_multiplier);
- else if (player_status.score_multiplier == 9)
- sprintf(str, _("Godlike! ;-) x%d"), player_status.score_multiplier);
- else
- sprintf(str, _("Unbelievable!! x%d"), player_status.score_multiplier);
- Sector::current()->add_floating_text(base, str);
- }
-
- if (input.up)
- physic.set_velocity_y(5.2);