+ if(dir == LEFT)
+ tux_body->set_action("duck-left");
+ else // dir == RIGHT
+ tux_body->set_action("duck-right");
+ }
+ else if (skidding_timer.started())
+ {
+ if(dir == LEFT)
+ tux_body->set_action("skid-left");
+ else // dir == RIGHT
+ tux_body->set_action("skid-right");
+ }
+ else if (kick_timer.started())
+ {
+ if(dir == LEFT)
+ tux_body->set_action("kick-left");
+ else // dir == RIGHT
+ tux_body->set_action("kick-right");
+ }
+ else if (butt_jump)
+ {
+ if(dir == LEFT)
+ tux_body->set_action("buttjump-left");
+ else // dir == RIGHT
+ tux_body->set_action("buttjump-right");
+ }
+ else if (physic.get_velocity_y() != 0)
+ {
+ if(dir == LEFT)
+ tux_body->set_action("jump-left");
+ else // dir == RIGHT
+ tux_body->set_action("jump-right");
+ }
+ else
+ {
+ if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
+ {
+ if(dir == LEFT)
+ tux_body->set_action("stand-left");
+ else // dir == RIGHT
+ tux_body->set_action("stand-right");
+ }
+ else // moving
+ {
+ if(dir == LEFT)
+ tux_body->set_action("walk-left");
+ else // dir == RIGHT
+ tux_body->set_action("walk-right");
+ }
+ }
+
+ if(idle_timer.get_left() < 0)
+ {
+ if(size == BIG)
+ {
+ if(dir == LEFT)
+ tux_body->head->set_action("idle-left");
+ else // dir == RIGHT
+ tux_body->set_action("idle-right");
+
+ tux_body->head->start_animation(1);
+ }
+
+ idle_timer.start(IDLE_TIME);
+ }
+
+ // Tux is holding something
+ if ((holding_something && physic.get_velocity_y() == 0) ||
+ shooting_timer.check())
+ {
+ if (duck)
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("duck+grab");
+ else // dir == RIGHT
+ tux_body->set_action("duck-right");
+ }
+ else
+ {
+ if(dir == LEFT)
+ tux_body->arms->set_action("grab");
+ else // dir == RIGHT
+ tux_body->set_action("duck-right");
+ }
+ }
+
+ /* Draw Tux */
+ if (dying == DYING_SQUISHED)
+ {
+ smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1);
+ }
+ else if(growing_timer.check())
+ {
+ if(size == SMALL)
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);