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- fixed graphics bug with paralax layers
[supertux.git]
/
src
/
physic.hpp
diff --git
a/src/physic.hpp
b/src/physic.hpp
index
abfdba5
..
5275779
100644
(file)
--- a/
src/physic.hpp
+++ b/
src/physic.hpp
@@
-43,7
+43,7
@@
public:
void set_velocity_x(float vx);
void set_velocity_y(float vy);
void set_velocity_x(float vx);
void set_velocity_y(float vy);
- /// Velocities inver
t
ion.
+ /// Velocities inver
s
ion.
void inverse_velocity_x();
void inverse_velocity_y();
void inverse_velocity_x();
void inverse_velocity_y();
@@
-81,10
+81,17
@@
private:
float ax, ay;
/// horizontal and vertical velocity
float vx, vy;
float ax, ay;
/// horizontal and vertical velocity
float vx, vy;
- /// should we respect gravity in ou
t
calculations?
+ /// should we respect gravity in ou
r
calculations?
bool gravity_enabled_flag;
bool gravity_enabled_flag;
- /// current gravity to apply to object, if enabled
+ /// current gravity
(multiplied by 100)
to apply to object, if enabled
float gravity;
};
float gravity;
};
+class UsesPhysic
+{
+public:
+ Physic physic;
+ friend class Sector;
+};
+
#endif
#endif