- float get_velocity_x();
- float get_velocity_y();
-
- /** sets acceleration applied to the object. (Note that gravity is
- * eventually added to the vertical acceleration)
- */
- void set_acceleration(float ax, float ay);
+ /// Set acceleration.
+ /** Sets acceleration applied to the object. (Note that gravity is
+ * eventually added to the vertical acceleration)
+ */
+ void set_acceleration(float ax, float ay);