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- added support for variable width fonts (not fully finished, needs some more cleanup...
[supertux.git]
/
src
/
physic.cpp
diff --git
a/src/physic.cpp
b/src/physic.cpp
index
753d3cb
..
5da55a3
100644
(file)
--- a/
src/physic.cpp
+++ b/
src/physic.cpp
@@
-23,7
+23,7
@@
#include "physic.hpp"
Physic::Physic()
#include "physic.hpp"
Physic::Physic()
- : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true)
+ : ax(0), ay(0), vx(0), vy(0), gravity_enabled_flag(true)
, gravity(10 * 100)
{
}
{
}
@@
-47,14
+47,14
@@
Physic::set_velocity_x(float nvx)
void
Physic::set_velocity_y(float nvy)
{
void
Physic::set_velocity_y(float nvy)
{
- vy =
-
nvy;
+ vy = nvy;
}
void
Physic::set_velocity(float nvx, float nvy)
{
vx = nvx;
}
void
Physic::set_velocity(float nvx, float nvy)
{
vx = nvx;
- vy =
-
nvy;
+ vy = nvy;
}
void
}
void
@@
-83,13
+83,13
@@
Physic::get_velocity_x() const
float
Physic::get_velocity_y() const
{
float
Physic::get_velocity_y() const
{
- return
-
vy;
+ return vy;
}
Vector
Physic::get_velocity() const
{
}
Vector
Physic::get_velocity() const
{
- return Vector(vx,
-
vy);
+ return Vector(vx, vy);
}
void
}
void
@@
-101,14
+101,14
@@
Physic::set_acceleration_x(float nax)
void
Physic::set_acceleration_y(float nay)
{
void
Physic::set_acceleration_y(float nay)
{
- ay =
-
nay;
+ ay = nay;
}
void
Physic::set_acceleration(float nax, float nay)
{
ax = nax;
}
void
Physic::set_acceleration(float nax, float nay)
{
ax = nax;
- ay =
-
nay;
+ ay = nay;
}
float
}
float
@@
-120,13
+120,13
@@
Physic::get_acceleration_x() const
float
Physic::get_acceleration_y() const
{
float
Physic::get_acceleration_y() const
{
- return
-
ay;
+ return ay;
}
Vector
Physic::get_acceleration() const
{
}
Vector
Physic::get_acceleration() const
{
- return Vector(ax,
-
ay);
+ return Vector(ax, ay);
}
void
}
void
@@
-141,18
+141,29
@@
Physic::gravity_enabled() const
return gravity_enabled_flag;
}
return gravity_enabled_flag;
}
+void
+Physic::set_gravity(float gravity)
+{
+ this->gravity = gravity * 100;
+}
+
+float
+Physic::get_gravity() const
+{
+ return gravity / 100;
+}
+
Vector
Physic::get_movement(float elapsed_time)
{
Vector
Physic::get_movement(float elapsed_time)
{
- float grav = gravity_enabled_flag ?
1000
: 0;
-
+ float grav = gravity_enabled_flag ?
gravity
: 0;
+
Vector result(
vx * elapsed_time + ax * elapsed_time * elapsed_time,
vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time
);
vx += ax * elapsed_time;
Vector result(
vx * elapsed_time + ax * elapsed_time * elapsed_time,
vy * elapsed_time + (ay + grav) * elapsed_time * elapsed_time
);
vx += ax * elapsed_time;
- vy += (ay + grav) * elapsed_time;
+ vy += (ay + grav) * elapsed_time;
return result;
}
return result;
}
-