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Precalculated renderer specific surface data, better management of multiple renderers...
[supertux.git]
/
src
/
object_factory.hpp
diff --git
a/src/object_factory.hpp
b/src/object_factory.hpp
index
922eec4
..
a6e4310
100644
(file)
--- a/
src/object_factory.hpp
+++ b/
src/object_factory.hpp
@@
-23,16
+23,16
@@
#include <string>
#include <map>
#include <string>
#include <map>
-#include "lisp/lisp.hpp"
-#include "game_object.hpp"
-#include "math/vector.hpp"
+namespace lisp { class Lisp; }
+class Vector;
+class GameObject;
class Factory
{
public:
virtual ~Factory()
{ }
class Factory
{
public:
virtual ~Factory()
{ }
-
+
/** Creates a new gameobject from a lisp node.
* Remember to delete the objects later
*/
/** Creates a new gameobject from a lisp node.
* Remember to delete the objects later
*/