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SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn...
[supertux.git]
/
src
/
object_factory.hpp
diff --git
a/src/object_factory.hpp
b/src/object_factory.hpp
index
6014c2e
..
a6e4310
100644
(file)
--- a/
src/object_factory.hpp
+++ b/
src/object_factory.hpp
@@
-1,7
+1,8
@@
// $Id$
//
// $Id$
//
-// SuperTux
- A Jump'n Run
+// SuperTux
// Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
// Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-22,16
+23,16
@@
#include <string>
#include <map>
#include <string>
#include <map>
-#include "lisp/lisp.hpp"
-#include "game_object.hpp"
-#include "math/vector.hpp"
+namespace lisp { class Lisp; }
+class Vector;
+class GameObject;
class Factory
{
public:
virtual ~Factory()
{ }
class Factory
{
public:
virtual ~Factory()
{ }
-
+
/** Creates a new gameobject from a lisp node.
* Remember to delete the objects later
*/
/** Creates a new gameobject from a lisp node.
* Remember to delete the objects later
*/