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Addded property to Worldmap Spawnpoint to let Tux automatically start walking (or...
[supertux.git]
/
src
/
object_factory.cpp
diff --git
a/src/object_factory.cpp
b/src/object_factory.cpp
index
afae27f
..
0b69169
100644
(file)
--- a/
src/object_factory.cpp
+++ b/
src/object_factory.cpp
@@
-46,7
+46,7
@@
GameObject* create_object(const std::string& name, const Vector& pos)
lisptext << "(" << name
<< " (x " << pos.x << ")"
<< " (y " << pos.y << "))";
lisptext << "(" << name
<< " (x " << pos.x << ")"
<< " (y " << pos.y << "))";
-
+
lisp::Parser parser;
std::auto_ptr<lisp::Lisp> lisp (parser.parse(lisptext));
return create_object(name, *lisp);
lisp::Parser parser;
std::auto_ptr<lisp::Lisp> lisp (parser.parse(lisptext));
return create_object(name, *lisp);