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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
unstable_tile.hpp
diff --git
a/src/object/unstable_tile.hpp
b/src/object/unstable_tile.hpp
index
0e8cb32
..
a6bb71e
100644
(file)
--- a/
src/object/unstable_tile.hpp
+++ b/
src/object/unstable_tile.hpp
@@
-1,7
+1,8
@@
// $Id$
//
// $Id$
//
-// SuperTux
+// SuperTux
- Unstable Tile
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-25,10
+26,10
@@
#include "physic.hpp"
#include "timer.hpp"
#include "physic.hpp"
#include "timer.hpp"
-class Player;
-
-
/** A tile that starts falling down if tux stands to long on it
*/
-class UnstableTile : public MovingSprite
+/**
+ * A block that disintegrates when stood on
+ */
+class UnstableTile : public MovingSprite
, public UsesPhysic
{
public:
UnstableTile(const lisp::Lisp& lisp);
{
public:
UnstableTile(const lisp::Lisp& lisp);
@@
-36,14
+37,14
@@
public:
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
- void draw(DrawingContext& context);
private:
private:
- Physic physic;
- Timer timer;
- bool hit;
- bool falling;
+ enum State {
+ STATE_NORMAL, /**< default state */
+ STATE_CRUMBLING, /**< crumbling, still solid */
+ STATE_DISINTEGRATING /**< disintegrating, no longer solid */
+ };
+ State state;
};
#endif
};
#endif
-