- if(player->get_controller()->hold(Controller::JUMP)) {
- vy = VY_MIN;
- } else {
- vy = VY_INITIAL;
- }
- player->physic.set_velocity_y(vy);
- sound_manager->play(TRAMPOLINE_SOUND);
- sprite->set_action("swinging", 1);
- return FORCE_MOVE;
+ if(player->get_controller()->hold(Controller::JUMP)) {
+ vy = VY_MIN;
+ } else {
+ vy = VY_INITIAL;
+ }
+ player->physic.set_velocity_y(vy);
+ sound_manager->play(TRAMPOLINE_SOUND);
+ sprite->set_action("swinging", 1);
+ return FORCE_MOVE;