- : GameObject(name), solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
- x_offset(0), y_offset(0), drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0)
+ : solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
+ x_offset(0), y_offset(0), drawing_effect(NO_EFFECT), alpha(1.0),
+ current_alpha(1.0), remaining_fade_time(0)