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Switched from tinygettext/tags/tinygetext-supertux/ to tinygettext/trunk/
[supertux.git]
/
src
/
object
/
sprite_particle.hpp
diff --git
a/src/object/sprite_particle.hpp
b/src/object/sprite_particle.hpp
index
dba9caa
..
85e7f9f
100644
(file)
--- a/
src/object/sprite_particle.hpp
+++ b/
src/object/sprite_particle.hpp
@@
-1,13
+1,11
@@
-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software
; you can redistribute it and/or
-//
modify it under the terms of the GNU General Public License
-//
as published by the Free Software Foundation; either version 2
-//
of the License, or
(at your option) any later version.
+// This program is free software
: you can redistribute it and/or modify
+//
it under the terms of the GNU General Public License as published by
+//
the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-15,20
+13,16
@@
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef __SPRITE_PARTICLE_H__
-#define __SPRITE_PARTICLE_H__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+#ifndef HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
+#define HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
-#include "game_object.hpp"
-#include "resources.hpp"
-#include "player.hpp"
#include "object/anchor_point.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "object/anchor_point.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
+
+class Player;
class SpriteParticle : public GameObject
{
class SpriteParticle : public GameObject
{
@@
-39,12
+33,19
@@
protected:
virtual void hit(Player& player);
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void hit(Player& player);
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
+
private:
private:
-
Sprite*
sprite;
+
std::auto_ptr<Sprite>
sprite;
Vector position;
Vector velocity;
Vector acceleration;
int drawing_layer;
Vector position;
Vector velocity;
Vector acceleration;
int drawing_layer;
+
+private:
+ SpriteParticle(const SpriteParticle&);
+ SpriteParticle& operator=(const SpriteParticle&);
};
#endif
};
#endif
+
+/* EOF */