#include "log.hpp"
SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)
#include "log.hpp"
SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)