- lightcone->set_angle(angle);
- lightcone->draw(context, pos, 0);
+ light->set_color(color);
+ light->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ light->set_angle(angle);
+ light->draw(context, position, 0);
+
+ //lightcone->set_angle(angle);
+ //lightcone->draw(context, position, 0);