- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/objects/skull_tile/skull_tile.sprite");
- flags |= FLAG_SOLID;
-
- set_group(COLGROUP_STATIC);
-}
-
-SkullTile::~SkullTile()
-{
- delete sprite;