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blind commit, please test: use squirrel datatypes
[supertux.git]
/
src
/
object
/
skull_tile.cpp
diff --git
a/src/object/skull_tile.cpp
b/src/object/skull_tile.cpp
index
d73a6d1
..
66e4c90
100644
(file)
--- a/
src/object/skull_tile.cpp
+++ b/
src/object/skull_tile.cpp
@@
-1,7
+1,7
@@
-// $Id
: unstable_tile.cpp 2642 2005-06-26 13:38:53Z matzebraun
$
-//
+// $Id$
+//
// SuperTux
// SuperTux
-// Copyright (C) 200
5
Matthias Braun <matze@braunis.de>
+// Copyright (C) 200
6
Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-12,11
+12,11
@@
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
+
#include <config.h>
#include "skull_tile.hpp"
#include <config.h>
#include "skull_tile.hpp"
@@
-27,6
+27,7
@@
#include "resources.hpp"
#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
#include "resources.hpp"
#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
+#include "random_generator.hpp"
static const float CRACKTIME = 0.3;
static const float FALLTIME = 0.8;
static const float CRACKTIME = 0.3;
static const float FALLTIME = 0.8;
@@
-67,7
+68,7
@@
SkullTile::draw(DrawingContext& context)
Vector pos = get_pos();
// shacking
if(timer.get_timegone() > CRACKTIME) {
Vector pos = get_pos();
// shacking
if(timer.get_timegone() > CRACKTIME) {
- pos.x +=
(rand() % 6) - 3
;
+ pos.x +=
systemRandom.rand(-3, 3)
;
}
sprite->draw(context, pos, LAYER_TILES);
}
sprite->draw(context, pos, LAYER_TILES);