SkullTile::SkullTile(const lisp::Lisp& lisp)
: MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
{
SkullTile::SkullTile(const lisp::Lisp& lisp)
: MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
{