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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
scripted_object.hpp
diff --git
a/src/object/scripted_object.hpp
b/src/object/scripted_object.hpp
index
7231d3d
..
e7d6f9d
100644
(file)
--- a/
src/object/scripted_object.hpp
+++ b/
src/object/scripted_object.hpp
@@
-27,8
+27,8
@@
#include "script_interface.hpp"
#include "scripting/scripted_object.hpp"
#include "script_interface.hpp"
#include "scripting/scripted_object.hpp"
-class ScriptedObject : public MovingSprite, public
Scripting::ScriptedObject
,
- public ScriptInterface
+class ScriptedObject : public MovingSprite, public
UsesPhysic
,
+ public Script
ing::ScriptedObject, public Script
Interface
{
public:
ScriptedObject(const lisp::Lisp& lisp);
{
public:
ScriptedObject(const lisp::Lisp& lisp);
@@
-39,7
+39,7
@@
public:
void update(float elapsed_time);
void draw(DrawingContext& context);
void update(float elapsed_time);
void draw(DrawingContext& context);
-
+
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
@@
-69,8
+69,6
@@
private:
bool visible;
bool new_vel_set;
Vector new_vel;
bool visible;
bool new_vel_set;
Vector new_vel;
- Physic physic;
};
#endif
};
#endif
-