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Magic Blocks. (DrawingContext::get_light is not working yet.)
[supertux.git]
/
src
/
object
/
scripted_object.hpp
diff --git
a/src/object/scripted_object.hpp
b/src/object/scripted_object.hpp
index
7935aa2
..
1e432a7
100644
(file)
--- a/
src/object/scripted_object.hpp
+++ b/
src/object/scripted_object.hpp
@@
-22,24
+22,25
@@
#include <string>
#include "physic.hpp"
#include <string>
#include "physic.hpp"
-#include "sprite/sprite.hpp"
#include "lisp/lisp.hpp"
#include "lisp/lisp.hpp"
-#include "
moving_object
.hpp"
+#include "
object/moving_sprite
.hpp"
#include "script_interface.hpp"
#include "scripting/scripted_object.hpp"
#include "script_interface.hpp"
#include "scripting/scripted_object.hpp"
-class ScriptedObject : public Moving
Object
, public Scripting::ScriptedObject,
+class ScriptedObject : public Moving
Sprite
, public Scripting::ScriptedObject,
public ScriptInterface
{
public:
ScriptedObject(const lisp::Lisp& lisp);
public ScriptInterface
{
public:
ScriptedObject(const lisp::Lisp& lisp);
- virtual
~ScriptedObject();
+ virtual
ScriptedObject* clone() const { return new ScriptedObject(*this); }
- virtual void expose(HSQUIRRELVM vm,
int
table_idx);
- virtual void unexpose(HSQUIRRELVM vm,
int
table_idx);
+ virtual void expose(HSQUIRRELVM vm,
SQInteger
table_idx);
+ virtual void unexpose(HSQUIRRELVM vm,
SQInteger
table_idx);
void update(float elapsed_time);
void draw(DrawingContext& context);
void update(float elapsed_time);
void draw(DrawingContext& context);
+
+ void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
// --- Scripting Interface stuff ---
HitResponse collision(GameObject& other, const CollisionHit& hit);
// --- Scripting Interface stuff ---
@@
-56,6
+57,8
@@
public:
float get_velocity_y();
void set_visible(bool visible);
bool is_visible();
float get_velocity_y();
void set_visible(bool visible);
bool is_visible();
+ void set_solid(bool solid);
+ bool is_solid();
std::string get_name();
std::string get_name();
@@
-65,11
+68,8
@@
private:
bool physic_enabled;
bool visible;
bool new_vel_set;
bool physic_enabled;
bool visible;
bool new_vel_set;
- int layer;
Vector new_vel;
Physic physic;
Vector new_vel;
Physic physic;
- Sprite* sprite;
};
#endif
};
#endif
-