-
- std::string spritename;
- lisp.get("sprite", spritename);
- if(spritename == "")
- throw std::runtime_error("Scripted object must have a sprite name specified");
- sprite = sprite_manager->create(spritename);
-
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);