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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
powerup.cpp
diff --git
a/src/object/powerup.cpp
b/src/object/powerup.cpp
index
5f28bd7
..
429e284
100644
(file)
--- a/
src/object/powerup.cpp
+++ b/
src/object/powerup.cpp
@@
-1,7
+1,7
@@
-// $Id
: growup.cpp 2458 2005-05-10 11:29:58Z matzebraun
$
-//
+// $Id$
+//
// SuperTux
// SuperTux
-// Copyright (C) 200
5
Matthias Braun <matze@braunis.de>
+// Copyright (C) 200
6
Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-12,81
+12,76
@@
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
+
#include <config.h>
#include <config.h>
+#include <stdexcept>
#include <math.h>
#include <math.h>
+#include <stdexcept>
#include "powerup.hpp"
#include "resources.hpp"
#include "player.hpp"
#include "powerup.hpp"
#include "resources.hpp"
#include "player.hpp"
-#include "sprite/sprite_manager.hpp"
#include "audio/sound_manager.hpp"
#include "object_factory.hpp"
#include "sector.hpp"
#include "audio/sound_manager.hpp"
#include "object_factory.hpp"
#include "sector.hpp"
-#include "scripting/script_interpreter.hpp"
-#include "msg.hpp"
+#include "log.hpp"
PowerUp::PowerUp(const lisp::Lisp& lisp)
PowerUp::PowerUp(const lisp::Lisp& lisp)
+ : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING)
{
{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- lisp.get("sprite", sprite_name);
lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create(sprite_name);
physic.enable_gravity(true);
physic.enable_gravity(true);
-
- s
et_group(COLGROUP_MOVING
);
+ sound_manager->preload("sounds/grow.ogg");
+ s
ound_manager->preload("sounds/fire-flower.wav"
);
}
}
-PowerUp::~PowerUp()
+void
+PowerUp::collision_solid(const CollisionHit& hit)
{
{
- delete sprite;
+ if(hit.bottom) {
+ physic.set_velocity_y(0);
+ }
+ if(hit.right || hit.left) {
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
}
HitResponse
}
HitResponse
-PowerUp::collision(GameObject& other, const CollisionHit&
hit
)
+PowerUp::collision(GameObject& other, const CollisionHit&)
{
{
- if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof or ground
- physic.set_velocity_y(0);
- } else { // bumped left or right
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
- }
-
Player* player = dynamic_cast<Player*>(&other);
if(player == 0)
return FORCE_MOVE;
Player* player = dynamic_cast<Player*>(&other);
if(player == 0)
return FORCE_MOVE;
- remove_me();
-
if (script != "") {
if (script != "") {
- ScriptInterpreter::add_script_object(Sector::current(), "powerup-script",
- script);
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "powerup-script");
+ remove_me();
return ABORT_MOVE;
}
// some defaults if no script has been set
if (sprite_name == "images/powerups/egg/egg.sprite") {
return ABORT_MOVE;
}
// some defaults if no script has been set
if (sprite_name == "images/powerups/egg/egg.sprite") {
- player->set_bonus(GROWUP_BONUS, true);
- sound_manager->play("sounds/grow.wav");
+ if(!player->add_bonus(GROWUP_BONUS, true))
+ return FORCE_MOVE;
+ sound_manager->play("sounds/grow.ogg");
} else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
} else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
- player->set_bonus(FIRE_BONUS, true);
+ if(!player->add_bonus(FIRE_BONUS, true))
+ return FORCE_MOVE;
sound_manager->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
sound_manager->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
- player->get_status()->
incLives(
);
+ player->get_status()->
add_coins(100
);
}
}
+
+ remove_me();
return ABORT_MOVE;
}
return ABORT_MOVE;
}
@@
-97,11
+92,4
@@
PowerUp::update(float elapsed_time)
movement = physic.get_movement(elapsed_time);
}
movement = physic.get_movement(elapsed_time);
}
-void
-PowerUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
-}
-
IMPLEMENT_FACTORY(PowerUp, "powerup");
IMPLEMENT_FACTORY(PowerUp, "powerup");
-