- if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof or ground
- physic.set_velocity_y(0);
- } else { // bumped left or right
- printf("Normal: %f %f\n", hit.normal.x, hit.normal.y);
- printf("LRbounce, new speed. %f\n", physic.get_velocity_x());
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
- }
-