physic.set_acceleration_x(0);
} else if(physic.get_velocity_x() < 0) {
physic.set_acceleration_x(WALK_ACCELERATION_X * 1.5);
physic.set_acceleration_x(0);
} else if(physic.get_velocity_x() < 0) {
physic.set_acceleration_x(WALK_ACCELERATION_X * 1.5);
if(player_status->bonus == FIRE_BONUS
|| player_status->bonus == ICE_BONUS) {
safe_timer.start(TUX_SAFE_TIME);
set_bonus(GROWUP_BONUS, true);
if(player_status->bonus == FIRE_BONUS
|| player_status->bonus == ICE_BONUS) {
safe_timer.start(TUX_SAFE_TIME);
set_bonus(GROWUP_BONUS, true);
//growing_timer.start(GROWING_TIME);
safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
adjust_height(30.8);
duck = false;
set_bonus(NO_BONUS, true);
//growing_timer.start(GROWING_TIME);
safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
adjust_height(30.8);
duck = false;
set_bonus(NO_BONUS, true);