- if(adjust_height != 0) {
- bbox.move(Vector(0, bbox.get_height() - adjust_height));
- bbox.set_height(adjust_height);
- adjust_height = 0;
- }
-
- if(!controller->hold(Controller::ACTION) && grabbed_object) {
- // move the grabbed object a bit away from tux
- Vector pos = get_pos() +
- Vector(dir == LEFT ? -bbox.get_width()-1 : bbox.get_width()+1,
- bbox.get_height()*0.66666 - 32);
- Rect dest(pos, pos + Vector(32, 32));
- if(Sector::current()->is_free_space(dest)) {
- MovingObject* moving_object = dynamic_cast<MovingObject*> (grabbed_object);
- if(moving_object) {
- moving_object->set_pos(pos);
- } else {
- log_debug << "Non MovingObjetc grabbed?!?" << std::endl;
- }
- grabbed_object->ungrab(*this, dir);
- grabbed_object = 0;
- }
- }
-