- : MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC),
- speed(Vector(0,0)),
- automatic(false), player_contact(false), last_player_contact(false)
+ : MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC),
+ speed(Vector(0,0)),
+ automatic(false), player_contact(false), last_player_contact(false)