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play sound when willowisp is caught
[supertux.git]
/
src
/
object
/
path_walker.hpp
diff --git
a/src/object/path_walker.hpp
b/src/object/path_walker.hpp
index
016de8a
..
f3bdf9e
100644
(file)
--- a/
src/object/path_walker.hpp
+++ b/
src/object/path_walker.hpp
@@
-1,8
+1,7
@@
-// $Id: path.hpp 3114 2006-03-23 23:47:04Z sommer $
-//
-// SuperTux Path
-// Copyright (C) 2005 Philipp <balinor@pnxs.de>
-// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-13,11
+12,11
@@
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
+
#ifndef __PATH_WALKER_HPP__
#define __PATH_WALKER_HPP__
#ifndef __PATH_WALKER_HPP__
#define __PATH_WALKER_HPP__
@@
-33,7
+32,7
@@
class PathWalker
{
public:
class PathWalker
{
public:
- PathWalker(const Path* path);
+ PathWalker(const Path* path
, bool running = true
);
virtual ~PathWalker();
/**
virtual ~PathWalker();
/**
@@
-42,19
+41,40
@@
public:
*/
virtual Vector advance(float elapsed_time);
*/
virtual Vector advance(float elapsed_time);
+ /** advance until at given node, then stop */
+ void goto_node(int node_no);
+
+ /** start advancing automatically */
+ void start_moving();
+
+ /** stop advancing automatically */
+ void stop_moving();
+
+ const Path* path;
+
private:
void advance_node();
void goback_node();
private:
void advance_node();
void goback_node();
-
- const Path* path;
+
+ /**
+ * set to false to immediately stop advancing
+ */
+ bool running;
size_t current_node_nr;
size_t next_node_nr;
size_t current_node_nr;
size_t next_node_nr;
- Vector last_pos;
+ /**
+ * stop advancing automatically when this node is reached
+ */
+ int stop_at_node_nr;
- /** the time we already spend in the current node */
+ /**
+ * the position between the current node and the next node as fraction
+ * between 0 and 1
+ */
float node_time;
float node_time;
+ float node_mult;
float walking_speed;
};
float walking_speed;
};