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Made flip_level_transformer flip platforms.
[supertux.git]
/
src
/
object
/
path.hpp
diff --git
a/src/object/path.hpp
b/src/object/path.hpp
index
97f21ab
..
5ac0fe0
100644
(file)
--- a/
src/object/path.hpp
+++ b/
src/object/path.hpp
@@
-1,7
+1,9
@@
// $Id$
//
// $Id$
//
-// SuperTux
+// SuperTux
Path
// Copyright (C) 2005 Philipp <balinor@pnxs.de>
// Copyright (C) 2005 Philipp <balinor@pnxs.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-20,54
+22,48
@@
#ifndef __PATH_HPP__
#define __PATH_HPP__
#ifndef __PATH_HPP__
#define __PATH_HPP__
-#include <string>
-#include <list>
-#include <map>
-
+#include <vector>
#include "math/vector.hpp"
#include "math/vector.hpp"
-#include "game_object.hpp"
#include "lisp/lisp.hpp"
#include "lisp/lisp.hpp"
+#include "serializable.hpp"
-
-class Path;
-typedef std::map<std::string,Path*> PathRegistry;
-
-
-typedef std::list<Vector> PathPoints;
-typedef std::list<Vector>::const_iterator PathPointIter;
-
-
-class Path : public GameObject
+class Path : public Serializable
{
public:
{
public:
- Path(
const lisp::Lisp& reader
);
+ Path();
~Path();
~Path();
- v
irtual void update(float elapsed_time
);
- v
irtual void draw(DrawingContext& context
);
+ v
oid read(const lisp::Lisp& reader
);
+ v
oid write(lisp::Writer& writer
);
- const Vector& GetPosition();
- const Vector& GetStart();
- const Vector& GetLastMovement();
+ Vector get_base() const;
- // WARNING: returns NULL if not found !
- static Path* GetByName(const std::string& name);
+ /**
+ * Helper class that stores an individual node of a Path
+ */
+ class Node
+ {
+ public:
+ Vector position; /**< the position of this node */
+ float time; /**< time (in seconds) to get from this node to next node */
+ };
-private:
- std::string name;
- float pixels_per_second;
- PathPoints points;
- PathPointIter next_target;
- Vector pos;
- Vector velocity;
- Vector last_movement;
-
- bool circular;
- bool forward;
-
- void calc_next_velocity();
+ std::vector<Node> nodes;
- static PathRegistry registry;
+private:
+ friend class PathWalker;
+
+ enum WalkMode {
+ // moves from first to last path node and stops
+ ONE_SHOT,
+ // moves from first to last node then in reverse order back to first
+ PING_PONG,
+ // moves from last node back to the first node
+ CIRCULAR
+ };
+
+ WalkMode mode;
};
#endif
};
#endif
+