- hit.time = -1; // represents an invalid value
- for(int x = starttilex; x*32 < max_x; ++x) {
- for(int y = starttiley; y*32 < max_y; ++y) {
- const Tile* tile = solids->get_tile(x, y);
- if(!tile)
- continue;
- // skip non-solid tiles, except water
- if (tile->getAttributes() & Tile::WATER)
- water = true;
- if(!water && !(tile->getAttributes() & Tile::SOLID))
- continue;
-
- if(tile->getAttributes() & Tile::SLOPE) { // slope tile
- AATriangle triangle;
- Vector p1(x*32, y*32);
- Vector p2((x+1)*32, (y+1)*32);
- triangle = AATriangle(p1, p2, tile->getData());
-
- if(Collision::rectangle_aatriangle(temphit, dest, movement,
- triangle)) {
- if(temphit.time > hit.time)
- hit = temphit;
- }
- } else { // normal rectangular tile
- Rect rect(x*32, y*32, (x+1)*32, (y+1)*32);
- if(Collision::rectangle_rectangle(temphit, dest,
- movement, rect)) {
- if(temphit.time > hit.time)
- hit = temphit;
+ Constraints constraints;
+
+ for(std::list<TileMap*>::const_iterator i = Sector::current()->solid_tilemaps.begin(); i != Sector::current()->solid_tilemaps.end(); i++) {
+ TileMap* solids = *i;
+ for(int x = starttilex; x*32 < max_x; ++x) {
+ for(int y = starttiley; y*32 < max_y; ++y) {
+ const Tile* tile = solids->get_tile(x, y);
+ if(!tile)
+ continue;
+ // skip non-solid tiles, except water
+ if(! (tile->getAttributes() & (Tile::WATER | Tile::SOLID)))
+ continue;
+
+ if(tile->getAttributes() & Tile::SLOPE) { // slope tile
+ AATriangle triangle;
+ Vector p1(x*32, y*32);
+ Vector p2((x+1)*32, (y+1)*32);
+ triangle = AATriangle(p1, p2, tile->getData());
+
+ if(rectangle_aatriangle(&constraints, dest, triangle)) {
+ if(tile->getAttributes() & Tile::WATER)
+ water = true;
+ }
+ } else { // normal rectangular tile
+ Rect rect(x*32, y*32, (x+1)*32, (y+1)*32);
+ if(intersects(dest, rect)) {
+ if(tile->getAttributes() & Tile::WATER)
+ water = true;
+ set_rectangle_rectangle_constraints(&constraints, dest, rect);
+ }