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Fix issue with action not being updated when typing grow()/fire()/etc in console...
[supertux.git]
/
src
/
object
/
particlesystem.hpp
diff --git
a/src/object/particlesystem.hpp
b/src/object/particlesystem.hpp
index
65b374b
..
d495062
100644
(file)
--- a/
src/object/particlesystem.hpp
+++ b/
src/object/particlesystem.hpp
@@
-52,12
+52,13
@@
class DisplayManager;
class ParticleSystem : public GameObject
{
public:
class ParticleSystem : public GameObject
{
public:
- ParticleSystem();
+ ParticleSystem(
float max_particle_size = 60
);
virtual ~ParticleSystem();
virtual ~ParticleSystem();
-
+
virtual void draw(DrawingContext& context);
protected:
virtual void draw(DrawingContext& context);
protected:
+ float max_particle_size;
int z_pos;
class Particle
int z_pos;
class Particle
@@
-69,7
+70,7
@@
protected:
Vector pos;
Surface* texture;
};
Vector pos;
Surface* texture;
};
-
+
std::vector<Particle*> particles;
float virtual_width, virtual_height;
};
std::vector<Particle*> particles;
float virtual_width, virtual_height;
};
@@
-87,14
+88,17
@@
public:
std::string type() const
{ return "SnowParticleSystem"; }
std::string type() const
{ return "SnowParticleSystem"; }
-
+
private:
class SnowParticle : public Particle
{
public:
float speed;
private:
class SnowParticle : public Particle
{
public:
float speed;
+ float wobble;
+ float anchorx;
+ float drift_speed;
};
};
-
+
Surface* snowimages[3];
};
Surface* snowimages[3];
};
@@
-111,14
+115,14
@@
public:
std::string type() const
{ return "GhostParticleSystem"; }
std::string type() const
{ return "GhostParticleSystem"; }
-
+
private:
class GhostParticle : public Particle
{
public:
float speed;
};
private:
class GhostParticle : public Particle
{
public:
float speed;
};
-
+
Surface* ghosts[2];
};
Surface* ghosts[2];
};
@@
-134,17
+138,16
@@
public:
virtual void update(float elapsed_time);
std::string type() const
virtual void update(float elapsed_time);
std::string type() const
- { return "CloudParticleSystem"; }
-
+ { return "CloudParticleSystem"; }
+
private:
class CloudParticle : public Particle
{
public:
float speed;
};
private:
class CloudParticle : public Particle
{
public:
float speed;
};
-
+
Surface* cloudimage;
};
#endif
Surface* cloudimage;
};
#endif
-