- ParticleSystem();
- virtual ~ParticleSystem();
-
- virtual void draw(DrawingContext& context);
-
-protected:
- int layer;
-
- class Particle
- {
- public:
- virtual ~Particle()
- { }
-
- Vector pos;
- Surface* texture;
- };
-
- std::vector<Particle*> particles;
- float virtual_width, virtual_height;
-};
-
-class SnowParticleSystem : public ParticleSystem, public Serializable
-{
-public:
- SnowParticleSystem();
- virtual ~SnowParticleSystem();
-
- void parse(const lisp::Lisp& lisp);
- void write(lisp::Writer& writer);
-
- virtual void update(float elapsed_time);
-
- std::string type() const
- { return "SnowParticleSystem"; }
-
-private:
- class SnowParticle : public Particle
- {
- public:
- float speed;
- };
-
- Surface* snowimages[3];
-};
-
-class GhostParticleSystem : public ParticleSystem, public Serializable
-{
-public:
- GhostParticleSystem();
- virtual ~GhostParticleSystem();