{
virtual_width = SCREEN_WIDTH + max_particle_size * 2;
virtual_height = SCREEN_HEIGHT + max_particle_size *2;
{
virtual_width = SCREEN_WIDTH + max_particle_size * 2;
virtual_height = SCREEN_HEIGHT + max_particle_size *2;
particle->pos.y = systemRandom.randf(SCREEN_HEIGHT);
int size = systemRandom.rand(2);
particle->texture = ghosts[size];
particle->pos.y = systemRandom.randf(SCREEN_HEIGHT);
int size = systemRandom.rand(2);
particle->texture = ghosts[size];