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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
particlesystem.cpp
diff --git
a/src/object/particlesystem.cpp
b/src/object/particlesystem.cpp
index
1c446b1
..
fa435be
100644
(file)
--- a/
src/object/particlesystem.cpp
+++ b/
src/object/particlesystem.cpp
@@
-33,7
+33,7
@@
#include "random_generator.hpp"
ParticleSystem::ParticleSystem(float max_particle_size)
#include "random_generator.hpp"
ParticleSystem::ParticleSystem(float max_particle_size)
- : max_particle_size(max_particle_size)
+
: max_particle_size(max_particle_size)
{
virtual_width = SCREEN_WIDTH + max_particle_size * 2;
virtual_height = SCREEN_HEIGHT + max_particle_size *2;
{
virtual_width = SCREEN_WIDTH + max_particle_size * 2;
virtual_height = SCREEN_HEIGHT + max_particle_size *2;
@@
-203,7
+203,7
@@
void GhostParticleSystem::update(float elapsed_time)
}
CloudParticleSystem::CloudParticleSystem()
}
CloudParticleSystem::CloudParticleSystem()
- : ParticleSystem(128)
+
: ParticleSystem(128)
{
cloudimage = new Surface("images/objects/particles/cloud.png");
{
cloudimage = new Surface("images/objects/particles/cloud.png");