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Tried fixing portability issue
[supertux.git]
/
src
/
object
/
particles.hpp
diff --git
a/src/object/particles.hpp
b/src/object/particles.hpp
index
cc3738e
..
9c353ee
100644
(file)
--- a/
src/object/particles.hpp
+++ b/
src/object/particles.hpp
@@
-1,8
+1,7
@@
-// $Id
: gameobjs.hpp 2806 2005-10-03 15:29:22Z matzebraun
$
-//
+// $Id$
+//
// SuperTux
// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
-// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-13,11
+12,11
@@
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
+
#ifndef SUPERTUX_PARTICLES_HPP
#define SUPERTUX_PARTICLES_HPP
#ifndef SUPERTUX_PARTICLES_HPP
#define SUPERTUX_PARTICLES_HPP
@@
-34,7
+33,7
@@
public:
int number, Color color, int size, float life_time,
int drawing_layer);
~Particles();
int number, Color color, int size, float life_time,
int drawing_layer);
~Particles();
-
+
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);