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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
moving_sprite.cpp
diff --git
a/src/object/moving_sprite.cpp
b/src/object/moving_sprite.cpp
index
5096c95
..
0c746a5
100644
(file)
--- a/
src/object/moving_sprite.cpp
+++ b/
src/object/moving_sprite.cpp
@@
-146,4
+146,3
@@
MovingSprite::set_action(const std::string& action, int loops, AnchorPoint ancho
set_size(w, h);
set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint));
}
set_size(w, h);
set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint));
}
-