projects
/
supertux.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
magicblock.cpp
diff --git
a/src/object/magicblock.cpp
b/src/object/magicblock.cpp
index
9d0caf8
..
99135de
100644
(file)
--- a/
src/object/magicblock.cpp
+++ b/
src/object/magicblock.cpp
@@
-42,7
+42,7
@@
namespace {
}
MagicBlock::MagicBlock(const lisp::Lisp& lisp)
}
MagicBlock::MagicBlock(const lisp::Lisp& lisp)
- : MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
+
: MovingSprite(lisp, "images/objects/magicblock/magicblock.sprite"),
is_solid(false), solid_time(0), switch_delay(0), light(1.0f,1.0f,1.0f)
{
set_group(COLGROUP_STATIC);
is_solid(false), solid_time(0), switch_delay(0), light(1.0f,1.0f,1.0f)
{
set_group(COLGROUP_STATIC);
@@
-144,14
+144,16
@@
MagicBlock::draw(DrawingContext& context){
context.draw_filled_rect( get_bbox(), color, layer);
}
context.draw_filled_rect( get_bbox(), color, layer);
}
+bool
+MagicBlock::collides(GameObject& /*other*/, const CollisionHit& /*hit*/)
+{
+ return is_solid;
+}
+
HitResponse
MagicBlock::collision(GameObject& /*other*/, const CollisionHit& /*hit*/)
{
HitResponse
MagicBlock::collision(GameObject& /*other*/, const CollisionHit& /*hit*/)
{
- if(is_solid) {
- return SOLID;
- } else {
- return PASSTHROUGH;
- }
+ return SOLID;
}
IMPLEMENT_FACTORY(MagicBlock, "magicblock");
}
IMPLEMENT_FACTORY(MagicBlock, "magicblock");