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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
level_time.hpp
diff --git
a/src/object/level_time.hpp
b/src/object/level_time.hpp
index
98c7926
..
348bd9c
100644
(file)
--- a/
src/object/level_time.hpp
+++ b/
src/object/level_time.hpp
@@
-26,12
+26,14
@@
#include "lisp/lisp.hpp"
#include "video/surface.hpp"
#include "script_interface.hpp"
#include "lisp/lisp.hpp"
#include "video/surface.hpp"
#include "script_interface.hpp"
+#include "video/color.hpp"
class LevelTime : public GameObject, public ScriptInterface
{
class LevelTime : public GameObject, public ScriptInterface
{
+ static Color text_color;
public:
LevelTime(const lisp::Lisp& reader);
public:
LevelTime(const lisp::Lisp& reader);
-
+
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
@@
-39,10
+41,15
@@
public:
void draw(DrawingContext& context);
/**
void draw(DrawingContext& context);
/**
+ * @name Scriptable Methods
+ * @{
+ */
+
+ /**
* Resumes the countdown
*/
void start();
* Resumes the countdown
*/
void start();
-
+
/**
* Pauses the countdown
*/
/**
* Pauses the countdown
*/
@@
-58,6
+65,10
@@
public:
*/
void set_time(float time_left);
*/
void set_time(float time_left);
+ /**
+ * @}
+ */
+
private:
std::auto_ptr<Surface> time_surface;
bool running;
private:
std::auto_ptr<Surface> time_surface;
bool running;