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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
level_time.hpp
diff --git
a/src/object/level_time.hpp
b/src/object/level_time.hpp
index
335f878
..
348bd9c
100644
(file)
--- a/
src/object/level_time.hpp
+++ b/
src/object/level_time.hpp
@@
-20,20
+20,57
@@
#ifndef __LEVELTIME_H__
#define __LEVELTIME_H__
#ifndef __LEVELTIME_H__
#define __LEVELTIME_H__
+#include <memory>
#include "game_object.hpp"
#include "timer.hpp"
#include "lisp/lisp.hpp"
#include "game_object.hpp"
#include "timer.hpp"
#include "lisp/lisp.hpp"
+#include "video/surface.hpp"
+#include "script_interface.hpp"
+#include "video/color.hpp"
-class LevelTime : public GameObject
+class LevelTime : public GameObject
, public ScriptInterface
{
{
+ static Color text_color;
public:
LevelTime(const lisp::Lisp& reader);
public:
LevelTime(const lisp::Lisp& reader);
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
void update(float elapsed_time);
void draw(DrawingContext& context);
void update(float elapsed_time);
void draw(DrawingContext& context);
+
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
+
+ /**
+ * Resumes the countdown
+ */
+ void start();
+
+ /**
+ * Pauses the countdown
+ */
void stop();
void stop();
+ /**
+ * Returns the number of seconds left on the clock
+ */
+ float get_time();
+
+ /**
+ * Changes the number of seconds left on the clock
+ */
+ void set_time(float time_left);
+
+ /**
+ * @}
+ */
+
private:
private:
+ std::auto_ptr<Surface> time_surface;
bool running;
float time_left;
};
bool running;
float time_left;
};