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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
level_time.hpp
diff --git
a/src/object/level_time.hpp
b/src/object/level_time.hpp
index
2ef9c8c
..
348bd9c
100644
(file)
--- a/
src/object/level_time.hpp
+++ b/
src/object/level_time.hpp
@@
-26,9
+26,11
@@
#include "lisp/lisp.hpp"
#include "video/surface.hpp"
#include "script_interface.hpp"
#include "lisp/lisp.hpp"
#include "video/surface.hpp"
#include "script_interface.hpp"
+#include "video/color.hpp"
class LevelTime : public GameObject, public ScriptInterface
{
class LevelTime : public GameObject, public ScriptInterface
{
+ static Color text_color;
public:
LevelTime(const lisp::Lisp& reader);
public:
LevelTime(const lisp::Lisp& reader);