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Made buttjump a bit easier to perform
[supertux.git]
/
src
/
object
/
level_time.hpp
diff --git
a/src/object/level_time.hpp
b/src/object/level_time.hpp
index
98c7926
..
2ef9c8c
100644
(file)
--- a/
src/object/level_time.hpp
+++ b/
src/object/level_time.hpp
@@
-31,7
+31,7
@@
class LevelTime : public GameObject, public ScriptInterface
{
public:
LevelTime(const lisp::Lisp& reader);
{
public:
LevelTime(const lisp::Lisp& reader);
-
+
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
@@
-39,10
+39,15
@@
public:
void draw(DrawingContext& context);
/**
void draw(DrawingContext& context);
/**
+ * @name Scriptable Methods
+ * @{
+ */
+
+ /**
* Resumes the countdown
*/
void start();
* Resumes the countdown
*/
void start();
-
+
/**
* Pauses the countdown
*/
/**
* Pauses the countdown
*/
@@
-58,6
+63,10
@@
public:
*/
void set_time(float time_left);
*/
void set_time(float time_left);
+ /**
+ * @}
+ */
+
private:
std::auto_ptr<Surface> time_surface;
bool running;
private:
std::auto_ptr<Surface> time_surface;
bool running;