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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
invisible_block.hpp
diff --git
a/src/object/invisible_block.hpp
b/src/object/invisible_block.hpp
index
5607302
..
85fbb4b
100644
(file)
--- a/
src/object/invisible_block.hpp
+++ b/
src/object/invisible_block.hpp
@@
-28,6
+28,7
@@
public:
InvisibleBlock(const Vector& pos);
virtual void draw(DrawingContext& context);
InvisibleBlock(const Vector& pos);
virtual void draw(DrawingContext& context);
+ virtual bool collides(GameObject& other, const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
protected:
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
protected:
@@
-38,4
+39,3
@@
private:
};
#endif
};
#endif
-