InvisibleBlock::InvisibleBlock(const Vector& pos)
: Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
{
bbox.set_pos(pos);
sound_manager->preload("sounds/brick.wav");
InvisibleBlock::InvisibleBlock(const Vector& pos)
: Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
{
bbox.set_pos(pos);
sound_manager->preload("sounds/brick.wav");