+ //AmbientSound* ringing;
+ //bool stopped;
+ float shown_pct; /**< Value in the range of 0..1, depending on how much of the infobox is currently shown */
+ float dest_pct; /**< With each call to update(), shown_pct will slowly transition to this value */
+
+ Player* get_nearest_player();
+
+ std::vector<InfoBoxLine*> lines; /**< lines of text (or images) to display */
+ float lines_height;