- stopped = false;
- ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "phone");
- Sector::current()->add_object(ringing);
+ //stopped = false;
+ //ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
+ //Sector::current()->add_object(ringing);