virtual GrowUp* clone() const { return new GrowUp(*this); }
virtual void update(float elapsed_time);
virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
virtual GrowUp* clone() const { return new GrowUp(*this); }
virtual void update(float elapsed_time);
virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);