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Add some more sound_manager->preloads into object constructors
[supertux.git]
/
src
/
object
/
growup.cpp
diff --git
a/src/object/growup.cpp
b/src/object/growup.cpp
index
3b413e4
..
32e3674
100644
(file)
--- a/
src/object/growup.cpp
+++ b/
src/object/growup.cpp
@@
-26,21
+26,13
@@
#include "sector.hpp"
#include "player.hpp"
#include "audio/sound_manager.hpp"
#include "sector.hpp"
#include "player.hpp"
#include "audio/sound_manager.hpp"
-#include "sprite/sprite_manager.hpp"
GrowUp::GrowUp()
GrowUp::GrowUp()
+ : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
{
- bbox.set_size(32, 32);
-
- sprite = sprite_manager->create("images/powerups/egg/egg.sprite");
physic.enable_gravity(true);
physic.set_velocity_x(100);
physic.enable_gravity(true);
physic.set_velocity_x(100);
- set_group(COLGROUP_MOVING);
-}
-
-GrowUp::~GrowUp()
-{
- delete sprite;
+ sound_manager->preload("sounds/grow.wav");
}
void
}
void
@@
-64,7
+56,7
@@
GrowUp::collision(GameObject& other, const CollisionHit& hit)
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- player->
set
_bonus(GROWUP_BONUS, true);
+ player->
add
_bonus(GROWUP_BONUS, true);
sound_manager->play("sounds/grow.wav");
remove_me();
sound_manager->play("sounds/grow.wav");
remove_me();
@@
-74,9
+66,3
@@
GrowUp::collision(GameObject& other, const CollisionHit& hit)
return FORCE_MOVE;
}
return FORCE_MOVE;
}
-void
-GrowUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
-}
-