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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
growup.cpp
diff --git
a/src/object/growup.cpp
b/src/object/growup.cpp
index
fd33999
..
1d256db
100644
(file)
--- a/
src/object/growup.cpp
+++ b/
src/object/growup.cpp
@@
-1,7
+1,7
@@
// $Id$
// $Id$
-//
+//
// SuperTux
// SuperTux
-// Copyright (C) 200
5
Matthias Braun <matze@braunis.de>
+// Copyright (C) 200
6
Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-12,11
+12,11
@@
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
+
#include <config.h>
#include <math.h>
#include <config.h>
#include <math.h>
@@
-26,56
+26,43
@@
#include "sector.hpp"
#include "player.hpp"
#include "audio/sound_manager.hpp"
#include "sector.hpp"
#include "player.hpp"
#include "audio/sound_manager.hpp"
-#include "sprite/sprite_manager.hpp"
-GrowUp::GrowUp()
+GrowUp::GrowUp(Direction direction)
+ : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
{
- bbox.set_size(32, 32);
-
- sprite = sprite_manager->create("egg");
physic.enable_gravity(true);
physic.enable_gravity(true);
- physic.set_velocity_x(100);
+ physic.set_velocity_x((direction == LEFT)?-100:100);
+ sound_manager->preload("sounds/grow.wav");
}
}
-GrowUp::~GrowUp()
+void
+GrowUp::update(float elapsed_time)
{
{
-
delete sprite
;
+
movement = physic.get_movement(elapsed_time)
;
}
void
}
void
-GrowUp::
update(float elapsed_time
)
+GrowUp::
collision_solid(const CollisionHit& hit
)
{
{
- movement = physic.get_movement(elapsed_time);
+ if(hit.top || hit.bottom)
+ physic.set_velocity_y(0);
+ if(hit.left || hit.right)
+ physic.set_velocity_x(-physic.get_velocity_x());
}
HitResponse
}
HitResponse
-GrowUp::collision(GameObject& other, const CollisionHit&
hit
)
+GrowUp::collision(GameObject& other, const CollisionHit& )
{
{
- if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof or ground
- physic.set_velocity_y(0);
- } else { // bumped left or right
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
- }
-
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- player->set_bonus(GROWUP_BONUS, true);
- sound_manager->play("sounds/grow.ogg");
+ if(!player->add_bonus(GROWUP_BONUS, true))
+ return FORCE_MOVE;
+
+ sound_manager->play("sounds/grow.wav");
remove_me();
remove_me();
-
+
return ABORT_MOVE;
}
return FORCE_MOVE;
}
return ABORT_MOVE;
}
return FORCE_MOVE;
}
-
-void
-GrowUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
-}
-